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Beginning Opengl (buecher.de - (Teil2))

Beginning OpenglProduktbeschreibung (23548593): This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.
>>> Jetzt bei buecher.de - (Teil2) ansehen oder für EUR 29.95 bestellen!


OpenGL Distilled (buecher.de - (Teil1))

OpenGL DistilledProduktbeschreibung (20812342): OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation.

´´OpenGL(R) Distilled´´ provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you´re looking for. You´ll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips.

Topics includeDrawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms

A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

>>> Jetzt bei buecher.de - (Teil1) ansehen oder für EUR 28.95 bestellen!


Beginning OpenGL Game Programming, Second Edition (buecher.de - Topseller)

Beginning OpenGL Game Programming, Second EditionProduktbeschreibung (23587457): ´´Beginning OpenGL, Second Editiona´´ provides an easy-to-understand introduction to OpenGL, introducing all the basic elements of OpenGL used in game development as they apply to games. Covering OpenGL 3.0, the new and more efficient API that provides Direct3D 10 level graphics and is platform independent. Perfect for programmers who are new to game development or new to OpenGL, new skills and concepts are taught using step-by-step instructions with end-of-chapter exercises for testing and reinforcement.
>>> Jetzt bei buecher.de - Topseller ansehen oder für EUR 25.95 bestellen!


OpenGL Game Programming:. (Premier Press Game Development) (hitflip.de)

OpenGL Game Programming:. (Premier Press Game Development)Produktbeschreibung (994881): Keine Beschreibung verfügbar. Um dieses Buch zu bekommen müssen Sie eines Ihrer Bücher gegen dieses eintauschen. Bedingung ist, dass sich das Buch in gutem Zustand befindet und keine Fälschung oder Kopie ist.
>>> Jetzt bei hitflip.de ansehen oder für EUR 1.99 bestellen!


Chris Seddon: OpenGL Game Development (Libri.de english books)

Chris Seddon: OpenGL Game DevelopmentProduktbeschreibung (3538333): -
>>> Jetzt bei Libri.de english books ansehen oder für EUR 42.21 bestellen!


OpenGL Game Development (buecher.de - (Teil2))

OpenGL Game DevelopmentProduktbeschreibung (21158757): The OpenGL, the industry standard for high-performance graphics development, is widely used on Unix and Windows platforms for creating high-end graphics, animation, and modelling software as well as computer games by numerous industries including entertainment, medicine, and the military. OpenGL Game Development is targeted to beginners creating Windows applications and OpenGL video games. The book focuses on building two separate programs: a map editor and a game engine, with special emphasis on using multi-texturing, texture compression, and point parameters; creating special effects like animated water, animated water sprays, transparencies, and skyboxes; writing optimised code for video cards; extending OpenGL filtering; and achieving the latest graphics effects such as anisotropic.
>>> Jetzt bei buecher.de - (Teil2) ansehen oder für EUR 36.95 bestellen!
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